Starting the Game and How to Mark the Game Card
Place the game ball in the center circle.
When you are ready to start the game, call for the captains to come to the center circle.
Visiting team captain calls the toss in the air.
Winner of the toss chooses the side to attack.
Loser of the toss gets to kick-off.
Count the number of field players, check that both Goalkeepers are ready to start.
Start the match by blowing your whistle and your stop watch.
Each age group has different substitution time/rules. Know them before you start the game. For U8, we sub on the sixth and thirteenth minute. There is a 5 minute break at halftime. Use two long whistles to signal half time.
Tips and advice: As you get more adept, it is always nice to give the coaches a heads up that substitutions will occur within the next minute. Often, the kids at U8 game are distracted and not ready when you call. The clock still runs regardless, because the games for the day are tightly scheduled, and you must keep all the games on time.
Nearing the end of halftime, walk on the field with the ball, and ask the coaches to assemble their teams. The teams switch sides, and Kickoff is given to the team that did not start the game.
As above, count the number of field players and check that both Goalkeepers are ready to start.
At the conclusion of game, blow the whistle using three long blasts to signal end of match. Write on the card, the final score.
Pick up and return game ball to the coach, return the passes to the appropriate coaches and shake hands. You retain the game cards and report scores online by Sunday evening.
* Each referee must report scores online in order to be paid.
If you arrive early or finish your game assignments and notice an uncovered match SF Youth Soccer, you are encouraged and welcome to officiate and report scores. We are happy for the extra help and will pay you.
How to start the game:
A) Aim to arrive 15 - 20 minutes early. If you are starting the first game of the day, you are responsible for checking that the field conditions are safe, and the goals are anchored. SFYS has people that set up the field, but is is always a good idea to check for safety. Mark any gopher holes or large potholes with a disc cone if you can get them from coaches.
Your first responsibility is ensuring safety for yourself and for the players. Do not start a game if you are in doubt. SFYS has a Game Day Hotline number. Please program it into your phone in case you have problems on game day. The number is: 415-794-2974. Take time to make yourself presentable. Tuck in your shirt, put on your badge, pull up your socks and remember to use sunblock. You are in a position of authorty, so you're going to want to look professional and in charge.
How to Introduce Yourself to the Coach
15 minutes before game time, you need to get ready to start the game. Introduce yourself to the coaches with a handshake. Tell them your name, and ask them to get rady for check-in. Ask them to send over a team captain for the coin toss and note who that player is.
Tips and advice: It is always wise, especially for the U8/U9 games to remind the coaches certain etiquette that must be observed before the game, because they forget or don't know.
1. Only 2 licensed coaches with valid pass in the technical area.
2. Remind coaches they are responsible for behavior of the spectators. Get them to move parents to the opposite side of the pitch and at least 3 feet back.
3. Remind coaches in event of injury, you will stop the game and waive them onto the field to get their player. Ask them to have a substitute ready, as the game will go on as soon as the player is off the field. No parents are to come onto the field at any time. Coaches are to remind parents of this.
If you have a problem with a coach: Stop the game! Calmly approach the coach and give him/her a warning. If you do not feel safe or comfortable, it is your option to halt the game, inform the coaches that the game if over, and leave the field. You will need to file a report with the league, and/or call the SFYS Hotline if this occurs. For all other incidents/concerns during the game that you have handled, please fill out a report to the league when you report scores for the game. SF Youth Soccer strives to protect the referees from any kind of harrassment from coaches or spectators and will deal with such issues as they come up.
SFYS Recreational Subbing Guidelines
How to check in the teams:
Get the GAME CARD from the coach of the home team. Get the player passes from both coaches. Have the away team fill out the game card (hopefully this is already done). Get and check the game ball from the Home team coach. Ask coaches to line up their players for check-in. Generally, it is a good idea to have players backs to the sun. Checks are either done head to toe, or toe to head, your choice.
No Jewelry, Earrings, Hard casts or Splints that have hard metal or hard plastic. No EXCEPTIONS! No tape or bandaids over earrings! They offer no protection if a ball hits the ear! Look for Rings or bracelets on hands and wrists. String bracelets are not allowed.
Coach and Player passes: NO (DIGITAL) PASS, NO PLAY
- Must all be for the current/same soccer year.
Read off the names of the players, have the player turn and show their number and step behind you.
Warning, from time to time coaches may try to sneak players in after the line up. This could be because a player arrives late to the field or for a player without a pass. It is important all players be checked in and have a valid pass. No pass = no insurance because the player was not properly registered yet or they are sitting out a match due to suspension = liability. Do not allow such player to participate. Be sure to include that coach and player in your report and mark "needs immediate attention". SFYS will investigate.
Place the passes in your gear bag or in your pocket to be returned at game conclusion. Generally, there will be no issues but if you send someone off, you have to retain the pass and turn it into the SFYS office.
Move onto the next team and repeat the check-in process.
Pre-game with Specially Trained Assistant Referees (S.T.A.R.'s):
For recreational teams and U8-10 competitive teams, each team is to provide a specially trained assistant referee to help call the in and out of bounds.
Ask them what their experience is, for some, it may be the first time.
Remind them how to call in and out of bounds. The ball must completely cross the line before it is out. When in doubt, have them look to you first, before indicting direction. When in doubt, give the ball to the defense.
The S.T.A.R. is responsible for the whole touch line on his side only. The opposite touch line is the other S.T.A.R.'s responsibility. S.T.A.R.'s call in and out of bounds in is quadrant only from the center line to his goal line. His priority is to call direction first.
You will be running the diagonal. Try to always be on the side, where you can see your S.T.A.R., so that you have eye contact and can help each other with the in and out of bounds call.
As the referee, you are responsible for the offside infractions as applicable all ages Comp and 2nd Grade+ Rec.